top of page

Plasti Sea

UI/UX, illustrations, app design

Life aquatic cover.png

Description

​

The Marine and Freshwater Discovery Centre in Queenscliff, Victoria, is an educational facility under the Victorian Fisheries Authority. It offers on-site education and eco-tourism services about the Victorian coast's plants and animals. Amid the 2020 COVID-19 pandemic, MFDC closed doors to school groups and needed to create an application to teach young children about plastic pollution. 

plastic-sea-ui-overview-1.png

The task

To create digital educational experiences that engage students from a distance while transcending the screen interface for memorable learning outcomes.

Service coverage

Define product, user research, conceptualisation, interface design.

my-role-icon.png

My role​

Research

Illustrations

Product design

team-member-icon.png

Team member

Individual project

the-client-icon.png

Target audience

Marine and Freshwater Discovery Centre (MFDC), Victorian Fisheries Authority

software-used-icon.png

Software used

Adobe Photoshop

Adobe Illustrator

Adobe XD

project-duration-icon.png

Project duration

8 weeks, 2021

sectors-icon.png

Sectors

Design

Sustainability

Design

Virtual site research

Goals

  • Discover the services and programs available on-site.

  • Brainstorm how physical programs can be reimagined and transformed virtually.

Methods

  • Remote client consultation

  • Desk research of MFDC website

Problem statement

Prior to the COVID-19 lockdown, schools and educational programs were traditionally conducted physically. Due to unforeseen circumstances and social distancing, all activities were moved online. How might we introduce virtual learning whilst incorporating physical activities in an educational context and foster prolonged learning.

Opportunities

  • Remote learning: Due to COVID-19, schools and educational programs that were traditionally conducted in physical settings were all transitioned online. This project introduces the opportunities for the transformation of workshops and tours into digital experiences.

  • Timeless and instant updates: Online exhibitions offer the advantage of continuous content updates. As curricula evolve and new materials are introduced, information can be readily uploaded, a convenience that contrasts with the challenges of updating printed materials and associated activities. 

  • Multimedia and interactivity: The potential exists to enhance engagement through the incorporation of multimedia and interactive elements, including brief audio or video clips and animations. 

Challenges

  • Learning accuracy: Remote learning presents a notable challenge for children due to the absence of in-person engagement with both peers and educators, whereby the quality of learning achievements is profoundly influenced by self-discipline and intrinsic motivation.

  • Time constraintsFormerly, the MFDC had not undertaken the conversation of in-person tours into digital formats. The unparalleled COVID-19 lockdown highlighted a dearth of prior exposure to remote learning, resulting in potential lacunae in cirriculum delivery and constrained student engagement. 

  • Gamification: Gamification was specifically ruled out as it can be ineffective if not implemented correctly. Incorrect usage may distract students from the core learning objectives and lead to a focus on rewards rather than instrinsic motivation learn. 

Design outcomes

Plastic definition

Understanding the different varities of plastics can be confusing even for adults. The onboarding process combines interesting graphics and short descriptions as an introduction to the topic, mimicing the in-person activities students would experience at the MFDC.

plastic-definition.png

Plastic audit

The key to successful learning and building healthy lifestyle through habit reinforcement. Inclusive of a plastic audit activity which acts as a reminder for students to be mindful of their lifestyle and to keep a track of their plastic usage. 

plastic-sea-audit.png

Interactive map

Provides real-time information on the most common plastic pollution found in Melbourne and it's surroundings. Help students to reconnect with their environment and to think beyond the screen

plastic-sea-interactive-map.png

DIY projects

Majority of the micro-plastics found in nature comes from single use plastics. The app has a dedicated DIY project ideas that teaches students how to reuse and recycle plastic items in an innovative way.

plastic-sea-diy-projects.png
bottom of page